A new gameplay trailer for Alien: Isolation has been released in advance of the game being released for Nintendo Switch, which will come loaded with all seven DLCs such as Last Survivor, Ripley’s final mission on the Nostromo.
Alien: Isolation is an upcoming first-person survival horror stealth game developed by The Creative Assembly, based in West Sussex, and published by Sega. Though the game is set in the future, the technology depicted the game is made to look as if it were designed in the 1970s in order to match the look of the first Alien film.
The game was released on October 7, 2014, available for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
The game is set in 2137, 15 years after the events of Alien. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. Amanda was transferred to the space station Sevastopol to find the flight recorder of Nostromo. However, an Alien has already infested the station.
The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, and to that end chose to style the game more closely to Ridley Scott’s original horror film Alien, as opposed to James Cameron’s more action-oriented sequel Aliens.
Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features only one Alien throughout its duration that cannot be killed, requiring the player to use stealth tactics in order to survive. Although the game features some weapons, they will be effective only against the human occupants and android “Working Joes”.
Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound and smell.
The Alien AI was programmed with a complex set of behavioural designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate “secondary sources” of disturbances; for instance, if it notices a locker or airlock is open, the Alien will search for who opened it.
The Alien emits vocalisations which the player can listen for to gain an understanding of its current intentions; a scream may indicate that the creature is about to attack, while other sounds may indicate the Alien has seen something, is searching or has lost all trace of its prey…